![]() ![]() ![]() ![]() Everything else in P12 I am getting to know. It seems I am not going to get a ground (floor) plane to show, I have to have all my many P8 scenes (characters & objects) hanging in mid air? These are just basic settings. SreeD or OpenGL, PBuffer or Scene Window and any other settings tried, where it shows 'Texture Display' it ONLY goes up to 512 maximum, no more? Yes, I have checked Materials (Poser surface, and tried various settings, et). Just one last thing, I do weekly virus scans, defrag, updates etc so i would like to think my PC is running ok. I am not too good with the tech side of things so if you have any ideas please use "****-ed talk" so i can undestand. What i would like to know is can i optmise my PC or Vista to give Poser more Power/Ram/Cache or something ? Also The program would sometimes crash just opening it but this has been resolved by someone descovering that in the Nvidia controll panel the threaded optmising should be set to ON rather then just default Auto.this has indeed stopped the program crashing. I have been told that Poser only uses 1 processor although i cant confirm that, When i have been applying texures the memory of the PC seems to fill up and unless i save and close, Poser ends up telling me there isnt enough memory to load the ustrating. All in all its a bloody good program.but !!!! So thats the gear, the program uses complex wire frame characters and very detailed texture mapps to create very realistic renders, either animated or stills for artistic application. Now then, it also have an Nvida card which uses 1.5gig shared memory and has a dedicated 256mb on board. It has an intel core2 quad Q6600 2.40Ghz.chip set with 3gig of ram and 500gig of HD and i am running 32bit Vista Premium. I have a brand new PC, its a PackBell I-xtreme. I use an animation program called Poser 7 and to say it is processor hungry would be a MASSIVE understatment. ![]()
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December 2022
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